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Special Issue of Interaction Design and Architecture(s) Journal: On Making (June 2016)

Website: IXD&A
Deadline for submissions: 15 June 2016

The full CFP is available here.

Guest Editors:

  • Patrizia Marti, University of Siena & Eindhoven University of Technology
  • Joep Frens, Bart Hengeveld, Pierre Levy, Eindhoven University of Technology

Important dates:

  • Deadline: JUNE 15, 2016
  • Notification to the authors: October 10, 2016
  • Camera ready paper: October 20, 2016
  • Publication of the special issue: mid November, 2016

OVERVIEW
Making is hot. A ‘maker culture’ is emerging and a focus on making and skills is retaking a presence in society at its broadest. For example, we see a re-appreciation for the skills in education where there is a growing interest in learning by doing and craft schools re-entering higher academic levels. And also the work of Richard Sennett, Tim Ingold, and Vilem Flusser, to name just a few, has given the skills a new foothold in academia. We wonder if these observations point to a new appreciation of the bodily skills and the first signs of the elimination of the classic separation of body and mind. “Making” is far broader than skilled manual labor. Making is about understanding in practice, and it is inextricably tangled with an active engagement with the material world and culture. Still, it is important to realize that the notion of making has evolved in different ways from traditional craftsmanship.

The new ‘maker culture’, promoted by fab labs, DIY, maker and hacker spaces, is an utilitarian hybrid of software and hardware ‘tinkering’ that stands far apart from the quality that skilled craftsman of before would bring. Being motivated by self-fulfillment and desire to do good work for its own sake, the makers privilege assembling technologies into physical objects and fabricate new devices. Attention to formal and interactive qualities of the designed objects is not at the forefront of their creations.

However, the maker philosophy has attracted the interest of professionals, educators, practitioners and the academic community for the informal, open, networked, peer-led and shared learning, for its potential to create new pathways into technology development and for experimenting with a new economic model for growth and innovation that is not based on mass production and long production chains.

In this special issue we aim to portrait broad perspective on making, welcoming multidisciplinary contributions and viewpoints. We would like this special issue to be a feast of variety that gives handles on making in as many ways as possible.

TOPICS OF INTERESTS
We welcome papers on any of the following topics, and related ones:

  • Making in theory and practice
  • Making & design
  • Making in education
  • Making as a patina of culture
  • Making and the culture of cooperation
  • Making economy
  • Critical making
  • Making as a reflective practice
  • Anthropology of making
  • The new maker culture
  • Design cases
  • The art of prototyping
  • Interactivity and interaction modality
  • Tangibility and embodied interaction
  • Crafting the internet of things
  • The status of making in society
  • Review of the history of making, movements of making
  • The scope of making

Submission procedure
The manuscripts should be submitted either in .doc or in .rtf format. All papers will be blindly peer-reviewed by at least two reviewers. Authors are invited to submit 8-20 pages paper (including authors' information, abstract, all tables, figures, references, etc.). The paper should be written according to the IxD&A authors' guidelines.

Authors' guidelines
Link to the paper submission page:
(when submitting the paper please choose Domain Subjects under: "IxD&A special issue on: ‘Mobile learning and Special Education')

More information on the submission procedure and on the characteristics of the paper format can be found on the website of the IxD&A Journal where information on the copyright policy and responsibility of authors, publication ethics and malpractice are published.

For scientific advices and for any query please contact the guest-editors:


 marking the subject as: 'IxD&A issue on: On making''.

IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing). If you wish to help us in improving the quality of the journal, please donate here.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Special Issue of Interaction Design and Architecture(s) Journal: On Making (June 2016)
Special Issue of Interaction Design and Architecture(s) Journal: On Making (June 2016)
The Trouble with Normal...
https://filsalustri.blogspot.com/2016/05/special-issue-of-interaction-design-and.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2016/05/special-issue-of-interaction-design-and.html
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