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DIS'16: ACM SIGCHI Designing Interactive Systems (June 2016, Brisbane Australia)

Dates: 4-8 June 2016
Location: Queensland University of Technology, Brisbane, Australia
Website: DIS 2016
Deadline for notice of intent to submit: 10 January 2016

The ACM SIGCHI Conference on Designing Interactive Systems (DIS) is the premier international arena where designers, artists, psychologists, user experience researchers, and systems engineers come together to debate and shape the future of interactive systems design and practice.

The theme of the conference is “fuse.” The joining of human and computer, body and technology, bits and atoms, art and design, academy and industry, and of north and south – these are important themes in modern-day interaction design, and hence the focus of this year’s conference. Fuse is an active verb that goes beyond the dialectic of interaction and speaks to the merging of entities and the emergence of something new and whole. We are interested in the strong connections designers have to their work, that people have to personal systems, and that we all have to one another. At the same time, fuse is a noun, a bridge in the system that is meant to protect us from harm. We should think not only of strength and disruption, but of fragility and responsibility, and how small acts of design can make an enormous difference.

DIS 2016 will be held in the beautiful, subtropical city of Brisbane in Queensland, Australia. DIS 2016 will be hosted by Queensland University of Technology surrounding one of the world’s largest digital interactive and learning environments in the new $230 million Science and Engineering Centre.

There are three reasons to visit Australia in 2016 with DIS being held back to back with the Vivid Light, Music & Ideas Festival 2016 and the Media Architecture Biennale (MAB) from 1-4 June 2016 in Sydney.

DIS 2016 centres on designerly approaches to creating, deploying and critically reflecting on interactive systems. It is an interdisciplinary conference that encompasses how such systems are built, introduced and employed in a wide variety of socio-cultural contexts. We welcome a broad engagement with the field by inviting submissions that consider the following, from a diverse range of researchers and practitioners within the field of interactive systems design:

  • Design Methods and Processes: Methods, tools, and techniques for engaging people; researching, designing, and co-designing interactive systems; participatory design, design artefacts, research through design; documenting and reflecting on design processes.
  • Experience: Places, temporality, people, communities, events, phenomena, aesthetics, user experience, usability, engagement, empowerment, wellbeing, designing things that matter, diversity, participation, materiality, making, etc.
  • Application Domains: Health, ICT4D, children-computer interaction, sustainability, games/entertainment computing, digital arts, etc.
  • Technological Innovation (systems, tools, and/or artifact designs): Sensors and actuators, mobile devices, multi touch and touchless interaction, social media, personal, community, and public displays.

We welcome and encourage theoretical contributions to DIS 2016. Rather than its own subcommittee, please consider submitting theory contributions to any of the above four subcommittees.

Papers and Notes accepted for presentation at DIS 2016 are published by the ACM in the Digital Library and have in the past attracted high impact, visibility and citations.

IMPORTANT DATES
http://www.dis2016.org/call-for-papers/dates/.

January 10, 2016: Papers, Notes, Pictorials notice of intent* due
January 17, 2016: Papers, Notes, Pictorials full submission due
January 17, 2016: Workshop proposals due
March 7, 2016: Papers, Notes, Pictorials author notifications
March 13, 2016: Provocations & Works-in-Progress, Demos, Design Works, Doctoral Consortium applications due
March 27, 2016: Provocations & Works-in-Progress, Demos, Design Works, Doctoral Consortium author notifications
April 1, 2016: All camera ready papers due
May 8, 2016: Early bird registration deadline

* You must submit your Notice of Intent (NOI) to submit a Paper, Note or Pictorial to the PCS submission system by 10 Jan 2016. The NOI is an entry in PCS with tentative author names, title and abstract. You can make changes as many times as you like before the final submission deadline of 17 Jan 2016. Note that this represents a compromise between the tight review schedule this year and the submission deadline being close to the public holidays. There will be no further extensions!

Further instructions on how to prepare and submit your papers and notes can be found at:
http://www.dis2016.org/call-for-papers/.

Please also consider the other DIS 2016 submission tracks: Pictorials, Workshop Proposals, Provocations and Works-in-Progress, Demos, Design Works, and Doctoral Consortium.

For any questions, please email program@dis2016.org.

We look forward to seeing you at DIS’16. In the meantime, please follow us on Twitter @dis2016 and tell us you are coming on our Facebook event page: http://bit.ly/dis16.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: DIS'16: ACM SIGCHI Designing Interactive Systems (June 2016, Brisbane Australia)
DIS'16: ACM SIGCHI Designing Interactive Systems (June 2016, Brisbane Australia)
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https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9-X5f8TPplLxucM-MtNnSR9YPnl8TSzOtEjCjT1_i7gcD3L8ZuMng0AuJk1-icnR9Vv8AM5KudS3lvMnQj9VV0_42jHCKs1JAHY_2CTt5bufBaa6xwMblNL9iqzBozeR-59askl6QYeg/s72-c/dis16-logo.png
The Trouble with Normal...
https://filsalustri.blogspot.com/2015/12/dis16-acm-sigchi-designing-interactive.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2015/12/dis16-acm-sigchi-designing-interactive.html
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