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Student Design Challenge: We Were Promised Hoverboards but We Got iPhones (Nov 2017)

Website: TEI
Deadline for submissions: UPDATED: 27 November 2017

Building on the theme of the conference (Post-digital Design) the Student Design Challenge encourages submissions of the ‘magical mundane’ and invites exploration of the commonplace technologies of ‘tomorrow's world’.

Visions of the future often place emphasis on magical technologies that radically alter our way of life and cure all problems; for instance great distances travelled in a matter of seconds, robots to perform unwanted chores, or food magically appearing upon request. Though previously fictional, now handheld devices can immediately access the world’s knowledge, from any location, are commonplace; these once seemingly magical have become, perhaps, largely mundane. Mark Weiser’s seminal article on “The Computer for the 21st century” introduced us to the “world of tomorrow” for the 1990’s through the life of Sal, whose fictional life is now nearly our own reality. But who is Sal’s grandchild and what does their life look like?

We invite student teams to reflect on how we use yesterday’s magical technologies today and envision examples of how tomorrow’s magical tangible, embedded, and embodied technologies might be explored in an article about the “The Computer for the 22nd century”. We are looking for exciting demonstrations that show creativity, inspiration, and feasibility in future possibilities. Successful entries will be those that show inspiration for future technologies that blend ambition and utility with consideration toward revisiting pre-computational designs or through post-digital materials. The student design competition must produce an artefact to be shown at the conference that will embody/explain visions of a technology for Sal’s grandkids.

There will be three prizes awarded:

  • Best presentation of demonstration (Juried)
  • Best technological contribution (Juried)
  • Audience choice (Attendee voted)

All selected demonstrations will be awarded the early-bird registration.

SUBMISSION GUIDELINES

Selection process: Juried

Criteria

  • Submission via the Precision Conference system.
  • Submissions are not anonymous and should include all author names, affiliations, and contact information.
  • Submissions must be in English Language
  • Teams size must be no more than five students (part/full time student status at time of submission). There is no limit to the number of teams that may compete from any given University or organization.
  • Preference will be given to entries that offer a good demonstration.

Format

  • 4 page paper (Maximum – Excluding references) in SIGCHI Extended Abstracts Format.
    This should include a description of your chosen design and its use, sources of inspiration, an outline of the problems the design addresses, the approach taken in your design, and your main claims for your proposed solution; including acknowledgement of partial / incomplete solutions and limitations. Acknowledgement of any assistance drawn from outside the student team (advisors, faculty, domain experts, existing solutions, users, etc.)
  • 3-minute (Maximum) video clip
    Uploaded to YouTube/Vimeo – password protected uploads are accepted provided they are accessible to the jury.
  • Poster (Optional and fitting to demonstration)
    Selected teams will be required to present poster (Size A1). The poster design should be submitted in PDF format and the file must be no larger than 6 Mb in size.
  • Proof of all team members’ student status.
IMPORTANT DATES

  • Submission deadline: Friday, 17th November 2017 (12:00pm UTC)
  • Notification: Friday, 1st December 2017
  • Camera-ready deadline: Friday, 5th January 2017

MORE INFORMATION
Submission queries should be via email to TEI student challenge chairs Kiel Long and Kjetil Falkenberg Hansen prior to deadline.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Student Design Challenge: We Were Promised Hoverboards but We Got iPhones (Nov 2017)
Student Design Challenge: We Were Promised Hoverboards but We Got iPhones (Nov 2017)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2017/10/student-design-challenge-we-were.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2017/10/student-design-challenge-we-were.html
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