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Designing Interactive Systems DIS 2018 (June 2018, Hong Kong)

Dates: 9-13 June 2018
Location: School of Design, the Hong Kong Polytechnic University
Website: DIS 2018
Deadline for submissions: 8 January 2018

The theme of the 2018 conference is Design and Diversity. The conference looks for papers that explore this question: how to best support designing interactive systems for diversity, or should we aim at universals to support our work? Four subcommittees break this question into: Design Theory, Methods and Critical Perspectives; (User) Experience; Application Domains; and Technological Innovations.

The 2018 conference is organized in a design school, and it welcomes contributions from designers. Its submission formats are: Papers, Notes, Pictorials, Workshops, Provocations and Work-in-Progress (WIP), Demos, and Doctoral Consortium. All submissions use ACM templates and are submitted through Precision Conference System. Submissions are peer reviewed and published in ACM Digital Library.

Submission dates
8 January, 2018 (23:59 PST): Full Papers, Notes, Pictorials and Workshop proposals
12 March, 2018 (23:59 PDT): Provocations & WIP, Demos, Doctoral Consortium and Student Volunteers
5 March, 2018: author notifications

Conference dates
9-10 June: doctoral consortium and workshops
11-13 June: main conference

Since its inception in 1995, DIS has been a premier venue for design-based interaction design and HCI. It has published several papers that have shaped design practices in interaction design and beyond. During the last few years, the acceptance rate of DIS has been about 20-25% for Papers, Notes and Pictorials, and between 25-50% for other forms of submission.

Queries and contacts:
chairs@dis2018.org: Ilpo Koskinen and Youn-kyung Lim
program@dis2018.org: Kenny Chow, Teresa Cerratto-Pargman and Will Odom

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Designing Interactive Systems DIS 2018 (June 2018, Hong Kong)
Designing Interactive Systems DIS 2018 (June 2018, Hong Kong)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2017/09/designing-interactive-systems-dis-2018.html
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https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2017/09/designing-interactive-systems-dis-2018.html
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