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Call for Chapters: The Wiley Handbook of Design & Innovation (ASAP)

Deadline for submissions: ASAP
Contacts/Editors
Professor James Woudhuysen, South Bank University (UK)
Professor Martyn Evans, Manchester Metropolitan University (UK)
Dr James Moultrie, Cambridge University (UK)

Summary
This edited volume is a timely and comprehensive collection of thought provoking perspectives from leading thinkers in design and innovation and discusses how design might respond to societal challenges towards 2030 for the benefit of society.

Description
The Wiley Handbook of Design & Innovation presents an extensive yet pragmatic exploration of the future of design and innovation. It goes further than merely making predictions about the future, rather it provides a compelling and meaningful dialogue regarding the broader economic, political and resource challenges society will face towards 2030 and discuss the potential responses that design can make. In doing so the future landscape of design and innovation is explored from multiple perspectives and aims to provide snapshots of the future that inform the practice and study of design today, and into the next decade.

The handbook places design in the wider global landscape – across both developed and developing countries – and provides leading thinkers with the opportunity to interrogate its future. This engagement provides the reader with a highly informed perspective on the broad direction of travel for the future of design and innovation and both qualifies and quantifies future trajectories underpinning its development.

This volume considers the contemporary debates of design and innovation, emerging directions, future challenges, manufacturing models, technological futures, interconnectedness and complexity, digital technologies and the impact of the ‘digital’, the changing role and expectations of the consumer, future skills, knowledge and education agendas, design democratisation, and the ever evolving contribution of design to innovatory ways of thinking, doing and being.

An international perspective is provided through case studies, interviews and cutting-edge research. It comprises six main sections:

  1. Foundations – Foundations for thinking about the future of design
  2. Sectors – A critique of design and innovation from a sectorial perspective
  3. Skills – The future of design skills, knowledge and education
  4. Geographies – Design across the world, regions and nations
  5. Challenges – Addressing grand challenges through design and innovation
  6. Manifesto – A Design Manifesto for 2030: Learning from the future to inform the present

Call for Chapter Contributions
We are seeking proposals for chapters for The Wiley Handbook of Design and Innovation in particular around the following themes:

  • Digital Devices
  • Automotive Design
  • Design in the United States
  • Design in South Korea
  • Design in Japan
  • Design in Latin America

Next Steps
If you would like to put forward a proposal for a chapter in the Wiley Handbook of Design & Innovation please submit to the editors your proposed chapter title and provide an outline summary of your preferred contribution (up to 300 words).

If you require any further information, or need clarification, do not hesitate to contact the editors.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: Call for Chapters: The Wiley Handbook of Design & Innovation (ASAP)
Call for Chapters: The Wiley Handbook of Design & Innovation (ASAP)
The Trouble with Normal...
https://filsalustri.blogspot.com/2017/07/call-for-chapters-wiley-handbook-of.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2017/07/call-for-chapters-wiley-handbook-of.html
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