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2017 World Design Summit (October 2017, Montreal Canada)

Dates: 16-20 October 2017
Location: Montreal, Canada
Website: WDM 2017
Deadline for submission of proposals: 4 June 2017

Building on the successful first Call for Proposals that generated some 350 submissions from over 40 countries, the Scientific and Professional Committee of the World Design Summit 2017 is pleased to unveil the list of 108 topics that will frame the discussions and debates at the Congress to be held from October 16 to 20, 2017 as part of the World Design Summit.

The 108 topics were selected with the objective of upholding the highest criteria of quality, excellence and critical thinking, in order to build a program worthy of the Summit's ambition: creating change through Design. Interested applicants will be able to submit their proposals on the dedicated platform, beginning on March, 13th, 2017 at 9 a.m. (Eastern Standard Time) until June, 4th, 2017 at 5 p.m. (Eastern Standard Time).

The applicants selected as speakers or panelists for any of the 108 topics will be invited to join a working group based on the topic under which they will have been selected, in order to feed into the discussions and stimulate the proposal of transformative solutions. The main objective is to be able to present one official recommendation per topic to the international organizations that will be participating in the World Design Summit General Assembly, to take place on October 23, 24 and 25, 2017.

The World Design Summit – Montréal 2017 (WDSM), of which the general theme is "Changing the World through Design", is a world-class event that will assemble a huge number of design experts, clients, suppliers and enthusiasts from all over the world  in Montréal's Palais des congrès from October 16 to 25, 2017. Architects, designers and urban planners will collaboratively endeavour to develop innovative and practical solutions to the energy- and environment-related challenges of the 21st century, and to present them to private and public sector decision-makers and the public at large.

The World Design Summit has been flagged as one of the "not-to-be-missed" events of 2017 by digital news platform Quartz.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: 2017 World Design Summit (October 2017, Montreal Canada)
2017 World Design Summit (October 2017, Montreal Canada)
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The Trouble with Normal...
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