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ACM Creativity & Cognition 2017 - Pictorials (June 2017, Singapore)

Dates: 27-30 June 2017
Location: SIngapore
Website: C&C 2017
Deadline for submissions: EXTENDED: 13 January 2017

In the aim of supporting interdisciplinary modes of research practice and dissemination ranging from the arts to science, from design to education, the C&C 2017 conference proceedings will include a new Pictorials track. Pictorials is a recent publication track that aims to better support the visual communication of, for example, art and design-oriented research practices, processes, artifacts, and theoretical developments. The C&C 2017 Pictorials track builds on the early success of this format at the ACM Designing Interactive Systems 2016 and 2014 conferences. Through C&C 2017 Pictorials, practitioners in academia, industry, non-profits, or collectives are encouraged to express and unpack their research on creativity in rich, heavily visual ways. We are particularly interested in supporting international creativity research and the creativity-oriented artistic practice and explorations through introducing this new form for disseminating research outcomes.

Pictorials are papers and essays in which the visual components (e.g. sketches, illustrations, renderings, diagrams, photographs, annotated photographs, collages) are foregrounded as the most important part of the contribution over the accompanying text. In pictorials, production values and visual quality matters. This format will help foster discussions among authors, conference attendees and the wider community through the sharing of methods, insights and lessons learned from engaging in research. The accepted Pictorials submissions will be included in the proceedings of Creativity & Cognition 2017 (C&C 2017) and will considered archival publications.

WHAT TO SUBMIT?
We welcome submissions related to understanding human creativity in its many manifestations as well as the conference theme of Lifelong Creativity, Learning, and Innovation. In this broad context, submissions may cover diverse topics that include (but are not limited to):
•       design decisions affecting creation of interactive techniques and tools to augment or amplify human creativity.
•       artistic exploration or practice-based research in or through computational media technologies amplifying human creativity.
•       methodological approaches to studying and designing for creativity successful attempts, failed attempts, challenges and lessons learned.
•       the design or deployment of computational media technologies to explore new creative processes and artifacts.
•       perspectives on creativity ranging from arts to science from design to education.
•       other insights, practices or processes often unmentioned in important phases of research and practice in creativity studies.

We encourage authors to themselves be creative with their submissions and to compose highly visual submissions, which could consist of but are not limited to: design sketches, annotated images, illustrations and diagrams, field notes or sketches, or collages of images. Other important factors to consider in creating a Pictorial:
•       Production values for the images and/or diagrams (Quality of the visual presentation).
•       Clarity that the images/diagrams are at least co-equal to the texts.
•       References to relevant prior work within C&C and HCI especially, and outside of HCI where needed. However, it is not necessary to reference everything about visual presentation that has ever been advanced by any discipline.
•       Clear implications for C&C, however subtle. These may be analytic, generative, synthesis-oriented, etc.

Pictorials are expected to be original work created specifically for the pictorials track. Expect the track to be competitive and submit your best work. Please do not submit work you have submitted elsewhere with a few images added. Doing so may violate dual submission rules. You may submit previously published work to which you have added significant visual content, provided only that such work is clearly and prominently attributed as such in a footnote to the title with a clear description of what the pictorial adds. In this last case, at least 30% of the material must be new, per ACM rules. You must be the author and copyright holder of all materials you submit, particularly all visual materials. Submitted work must comply with ACM policies. For examples of prior Pictorials, please see the Pictorials published in the ACM DIS 2014 and 2016 conference proceedings on the ACM Digital Library.

FORMAT
Pictorials should be submitted in the C&C Pictorials 2017 Format and not exceed 12 pages, excluding references. The first page of the submission should include the submission’s title, author(s) and their affiliation(s) (leave blank for double blind review), and a written abstract of no more than 100 words succinctly describing the background and context of the pictorial as well as its contribution to the C&C community. Further written parts known from other conference formats such as Introduction, Conclusion, Discussion, Acknowledgements, and References are optional. The main part of the submission should be an annotated visual composition and we encourage submissions to use the format creatively—see the C&C pictorials example template, which was generated from an Adobe InDesign file.

We strongly advise you to use the InDesign template to compose your pictorial. It is much easier to work with and imagine intensive forms in InDesign. If you don’t have access to InDesign, please use the current ACM extended abstract forms.

All submissions should be anonymous and submitted via the C&C 2017 PCS system.

REVIEW AND SELECTION
Double blind-review submissions are juried by the C&C Pictorials program committee, recruited from academia and industry by the chairs of the venue. Accepted C&C Pictorials will be distributed by the conference and in the ACM Digital Library where they will remain accessible to researchers and practitioners worldwide. At least one author of an accepted pictorial is required to pay the appropriate registration fee and is required to attend the conference in-person to present the work.

CRITICAL DATES
Submission: January 6 2017 11:59 UTC
Notification: March 3 2017

Pictorials Chairs
Jung-Joo Lee (National University of Singapore, Singapore)
William Odom (Simon Fraser University, Vancouver, Canada)

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: ACM Creativity & Cognition 2017 - Pictorials (June 2017, Singapore)
ACM Creativity & Cognition 2017 - Pictorials (June 2017, Singapore)
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The Trouble with Normal...
https://filsalustri.blogspot.com/2016/10/acm-creativity-cognition-2017.html
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/
https://filsalustri.blogspot.com/2016/10/acm-creativity-cognition-2017.html
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