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ISEA2017 Biocreation and Peace (June 2017, Manizales Colombia)

Dates: 11-18 June 2017
Location: Universidad de Caldas, Manizales, Colombia
Website: ISEA2017
Deadline for submissions: 21 November 2016

23rd Intl Symposium on Electronic Art
XVI Intl Image Festival

ISEA is one of the world’s most prominent international arts and technology events, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in art, interactivity, and electronic and digital media.

ISEA2017 invites participants to reflect on the contributions that art, design, and technology provide as alternatives for social development based on respect for natural biodiversity and having pacific coexistence of the communities. ISEA2017 welcomes submissions in three broad categories: academic (papers, posters, panels, and roundtables), creative (artworks, installations, performances, and design cases) and learning (residence, workshops, tutorials, artist or designer talks, and institutional presentations).

SUBTHEMES

Bio-creation and data
Data is becoming pervasive in our daily lives. Scientists have used data and biological processes to create products and systems, while artists explore the aesthetics of technology, data and biology. How do artists integrate data and biological phenomenon in the creative process? In what ways do designers take advantage of large amounts of data to make decisions that affect sustainability and biodiversity?

Critical perspectives on the use of technology for peace
Technology is a potential tool that supports peace process and conflict resolution. What is the role of art and design in defining the use of technology to support peace and conflict resolution? Are there cultural identity tensions catalyzed by technologies? How can technology promote intercultural dialogues and durable peace?

Media art, landscape and heritage
ISEA2017 will take place in a region in Colombia known as the Coffee Cultural Landscape, declared as a world heritage site by UNESCO. We invite work that reflects on the conflict between media and heritage. How do artists and designers include heritage in their critical thinking and aesthetic decisions? How could media art help disseminate cultural values around peace? Does media art have the capacity to preserve heritage? Does conservation or cultural transformation generate conflict?

Interdisciplinary platforms for coexistence
Transdisciplinary teams collaborate to generate social and political content and debates. Artists, designers and scientists have tried to work together and get citizens involved with interactive technologies and media. Are these platforms showing paths for social coexistence? How transdisciplinary collaborations can generate social benefits? How can biological process be used as a source of inspiration and the generation of social possibilities for living in peace?

The cultural dimensions of bio-creation and peace
In recent times, pockets of peace across our planet have emerged and Colombia is one example. Does the idea of peace have a larger role to play than simply resolving conflict? In what ways could indigenous awareness contribute to our understanding of peace? What bridges in thought and action are needed to achieve global peace across cultural and transdisciplinary boundaries? Is bio-creation in conflict with, or in accord with, indigenous awareness of living organisms?

Design, Art, Science, and Technology
This subtheme is to open up participation for other authors that want to submit works to ISEA2017 and include a broad interdisciplinary discussion and showcase about interrelations among design, art, science and technology.

We invite scientists, artists, designers, and professionals to debate issues of design and creation. The official language of the event is English; submissions must be written in English. Authors will have the opportunity to give their oral presentations in Spanish; those presentations will be live translated to English for the audience.

ACADEMIC CALL

Papers are completed or ongoing research works with clear contributions (4-8 pages). Papers will have 20-minutes oral presentations with 5 minutes for questions and answers.

Posters are novel research ideas or exploratory work (proposal in 2 pages). Accepted posters proposals will be invited to submit poster with template provided.

Panels are moderator-led groups of 3–5 experts answering moderator and audience questions on a particular topic (proposal in 3 pages). Panels will have 1.5 hours of presentation and discussion.

Roundtables are moderator-led discussions on a particular topic with participation of the audience (proposal in 3 pages). Roundtables will have 1.5 hours of presentation and discussion.

Paper, poster, panel and roundtable proposals will be peer reviewed using double blind review.

CREATIVE CALL

Artistic works are productions of artists, designers, and/or scientists that include electronic sound art, audio-visual digital art, exhibitions, performances, installations, media art. Authors should select one category within: (a) soundscapes, (b) exhibitions, installations and performances, (c) media art, and (d) cinema -and- digital.

Design cases are practice experiences that report and discuss design artifacts or systems, methods, tools in design projects for commercial, nonprofit, or governmental clients (4-8 pages). Design and creation professional are encouraged to submit their experiences.

Creative proposals will be peer reviewed. Please submit a 2-4 page proposal in English including title, author bios and affiliations, 200 word (max) abstract (ready for diffusion), general project/work description, link to a video or demo website, and required equipment (technical rider).

We encourage submissions that use the open and public space; we recommend these three spaces in the city: Plaza de Bolívar, El Cable, Recinto del Pensamiento in the city. Authors can propose other spaces.

Artistic works and design cases proposals will be peer reviewed using single blind review.

LEARNING CALL

The Residence Design + Creation is a fellowship for a research and development project in the area of interactive creation during one month at the Universidad de Caldas in Manizales. The grantee will interact with other researchers and graduate students in design and creation to collaborate and exchange ideas. The result of the project will be showcased in ISEA2017.

Workshops are half or full day interactive presentations that lead the audience to concrete outcomes.

Tutorials are half or full day interactive presentations that explain or train the audience in a method, technique or toolkit.

Artist talks or designer talks are short 10-minute presentations or demonstrations that showcase artworks, design artifacts, or works in progress.

Institutional presentations are 20-minute sessions that are intended as opportunities for networking and as a forum for institutions such as museums, NGOs, networks, schools, and companies to introduce themselves to the community.

Workshop and tutorial submissions require a 2-4 page proposal in English that includes title, duration (half or full day), organizer bios and affiliations, 200 word (max) abstract (ready for diffusion), rationale, instructional methods, plan to solicit participation, link to workshop tutorial website, and required equipment (technical rider). Talks and institutional presentation submissions require a 2-4 page proposals.

Residence, workshops, tutorials, artist or designer talks, and institutional presentation proposals will be selected by appropriate chairs and the organizing committee based on their quality and relevance to the Symposium.

KEY DATES

Submission system opens: August 30, 2016
Deadline for submission of papers, posters, panels, roundtables, artistic works, design cases, residence, workshop, and tutorials: November 21, 2016
Notification of acceptance for papers, posters, panels, roundtables, artistic works, design cases, residence, workshop, and tutorials: January 30, 2017
Deadline for submission of artist or designer talks and institutional presentations: February 27, 2017
Notification of acceptance for artist or designer talks and institutional presentations: March 20, 2017
Deadline for camera-ready submissions to be included in the proceedings (papers and abstracts of posters, panels, and roundtables): March 20, 2017
Symposium days: June 11-18, 2017

SYMPOSIUM ORGANIZERS

Symposium director
Dr. Felipe C. Londoño, Universidad de Caldas

Symposium deputy director
Dr. G. Mauricio Mejía, Universidad de Caldas

Academic chairs
Dr. Julián Jaramillo, Universidad de Caldas
Dr. Andrés Burbano, Universidad de los Andes

Artistic directors

Dr. Walter J. Castañeda, Universidad de Caldas
Dr. Sergio Sierra, Universidad de Caldas

Learning chairs
Liliana M. Villescas, Universidad de Caldas
Dr. Daniel Ariza, Universidad de Caldas

Indigenous program chairs
Dr. Adriana Gómez, Universidad de Caldas
Nina Czegledy, Ontario College of Art and Design University

The International Image Festival is proud to be the sponsor of ISEA2017.

COMMENTS

Name

academia,15,academic,2,activism,1,adaptation,1,additive manufacturing,1,admin,14,aesthetics,7,affect,1,ageing,2,AI,18,analogy,2,android,1,animation,1,anthropology,3,anticipation,1,app,1,architecture,51,art,2,arts,73,Asia,3,assistive technology,2,authority,1,automobile,1,award,1,balance,28,biology,5,biomimetics,17,book,8,branding,4,building,3,built environment,4,business,7,CAD,5,Canada,29,care,1,case,11,cfp,689,change revision,1,children,2,cinema,1,Circa,3,circular design,1,circular economy,4,codesign,3,cognition,12,collaboration,4,colonization,1,commercialization,3,commonplacing,1,communication,3,communication design,12,competition,5,complexity,5,computation,24,computer science,1,computing,18,concept map,4,conference,354,constructivism,1,conversation,1,conversational analysis,1,covid-19,4,craft,11,creative arts,1,creativity,15,crime,1,CSCW,1,culture,35,cybernetics,2,data science,1,decision-making,1,decolonization,1,degrowth,1,dementia,4,design,111,design science,1,design thinking,12,digital,3,digital media,5,digital reproduction,1,digital scholarship,1,disability,3,dissertation,1,drawing,7,economics,23,education,71,effectiveness,14,efficiency,12,emotion,1,engineering,45,entertainment,1,entrepreneurship,6,environment,28,ergonomics,3,ethics,51,ethnography,2,Evernote,1,evolution,4,exhibition,3,exoskeleton,1,experience,5,experimental studies,3,fail,1,fashion,15,featured,10,film,1,food,5,function modeling,1,futurism,16,gender,1,gender studies,3,geography,2,Germany,2,globalization,3,grantsmanship,1,graphic design,32,Greece,1,HCI,53,health,29,heritage,2,history,33,HMI,1,Hobonichi,1,housing,2,human factors,3,humanism,56,humanities,2,identity,1,illustration,2,image,4,inclusivity,2,industrial design,6,informatics,4,information,9,innovation,19,interaction,26,interdisciplinarity,4,interior design,9,internet of things,3,intervention,1,iphone,16,jobs,1,journal,194,journalism,1,justice,2,landscape,6,language,5,law,2,library,1,life,105,life cycle,3,lifehack,10,literature,1,literature review,1,logistics,2,luxury,1,maintenance,1,making,5,management,12,manufacturing,9,material culture,7,materials,6,mechanics,1,media,17,method,46,migration,1,mobile,2,mobility,1,motion design,2,movie,3,multimedia,3,music,1,nature,3,new product development,5,Nexus 6,1,olfaction,1,online,2,open design,2,organization,1,packaging,2,paper,19,participatory design,16,PBL,1,pengate,1,performance,1,PhD,34,philosophy,46,planning,5,play,1,policy,9,politics,52,postdoc,1,practice,26,predatory,3,preservation,2,printing,1,prison,1,proceedings,1,product,1,product lifetime,1,product longevity,1,productivity,106,project management,1,prototyping,4,public space,6,publishing,3,reading,1,Remember The Milk,1,repair,1,reproduction,1,research,117,research through design,2,resilience,1,resource-limited design,1,reuse,1,review,74,robust design,1,Samsung,3,scale,1,scholarship,54,science,48,science fiction,5,semiotics,5,senses,1,service design,12,simplicity,5,society,136,sociology,11,software,61,somatics,1,space,5,STEM,1,strategic design,6,student,8,sustainability,68,sustainable consumption,1,sustainable design,1,sustainable production,1,systems,67,tactile,1,tangibility,1,technology,25,textile,7,theatre,3,theory,7,Toodledo,2,Toronto,3,tourism,2,traffic,1,transhumanism,1,transnationalism,1,transportation,3,tv,3,typography,1,uncertainty,1,universal design,4,upcycling,2,urban,30,usa,9,usability,1,user experience,8,virtual reality,1,visualization,24,waste management,1,wearable,3,well-being,17,women,1,workshop,74,writing,2,
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The Trouble with Normal...: ISEA2017 Biocreation and Peace (June 2017, Manizales Colombia)
ISEA2017 Biocreation and Peace (June 2017, Manizales Colombia)
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The Trouble with Normal...
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